Too much time to go nowhere
I believe one of the reasons the game felt so slow, or unengaging was because it gave the player too much time to make decisions and get bogged down. It also meant that items weren't being used as frequently as I would have liked. No pressure also meant the game didn't "feel" very rogue lite to me. I was starting to lose hope in the project. It wasn't as interesting as I would have liked, and the items weren't impactful or useful.
I tried to avoid adding time pressures to the game as I felt a puzzler should be about raw logic and thinking things through. But I found that this just led to long pauses of not doing anything...this is not what you want in a game, it loses the players engagement and interest, and once that's gone it's impossible to get back.
So I decided , what the hell. Let's try it out and see how it feels to play.
It's only a matter of time
Immediately I noticed a change in the dynamic of how I was playing the game. I HAD to make a choice, the timer wouldn't let me just sit idle. The countdown forced me to start moving symbols on the board, some just shuffling as I tried to dig up the answer, and some more meditated based on past knowledge. I found it added a nice pacing to the game. bouts of chaotic shuffling followed by "Aha!" moments as more information allowed things to click into place.
A great consequence of this is that I found the items alot more useful. I NEEDED TO USE THEM or I wouldn't dig up enough information about the puzzle in time.
I really like the way a timer boosted my engagement in the game, so for I now I think it'll stay. Maybe not in this form for the final version. But some variant of time pressure I feel is crucial to drive the player to action.
Trials and tribulations
Files
Get Commune with the old ones
Commune with the old ones
Lovecraft inspired procedural rogue-lite puzzler.
Status | In development |
Author | oldtimerza |
Genre | Puzzle |
Tags | Atmospheric, Creepy, Incremental, Lovecraftian Horror, Procedural Generation, Roguelite, Singleplayer, Story Rich |
Languages | English |
More posts
- Minor update 0.9.2-alphaMay 03, 2022
- First alpha releaseApr 30, 2022
Leave a comment
Log in with itch.io to leave a comment.